`self.buffer` is a `VecDeque<char>`, meaning that characters are stored
on 4B. When reading as we used to do, this means that every 1 byte
character we read was turned into 4 bytes, which was turned into 1 byte
in `String::extend`.
Instead of going through `self.buffer`, use a local `String` to store
the characters before pushing them to `string`.
`self.buffer` is a `VecDeque<char>`, meaning that characters are stored
on 4B. When reading as we used to do, this means that every 1 byte
character we read was turned into 4 bytes, which was turned into 1 byte
in `String::extend`.
Instead of going through `self.buffer`, use a local `String` to store
the characters before pushing them to `string`.
Instead of doing a loop that goes:
* fetch from input stream
* push char into string
Make a loop that fetches characters while they're not a breakz and
_then_ extend the string. This avoids a bunch of reallocations.
Instead of doing a loop that goes:
* fetch from input stream
* push char into string
Make a loop that fetches characters while they're not a breakz and
_then_ extend the string. This avoids a bunch of reallocations.
If building release mode, remove debug code. Now, the `debug_print!`
macro resolves to nothing in release build.
In debug build, don't check the environment for each print. This has a
huge overhead. The environment is only checked once and next checks are
made against a simple boolean value.
If building release mode, remove debug code. Now, the `debug_print!`
macro resolves to nothing in release build.
In debug build, don't check the environment for each print. This has a
huge overhead. The environment is only checked once and next checks are
made against a simple boolean value.